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	<title>VintFalken.com</title>
	<link>http://www.vintfalken.com</link>
	<description>Exporting an SL photographer's Second Life</description>
	<pubDate>Thu, 28 Aug 2008 21:32:05 +0000</pubDate>
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			<creativeCommons:license>http://creativecommons.org/licenses/by-nc-nd/3.0/</creativeCommons:license><image><link>http://www.vintfalken.com</link><url>http://farm1.static.flickr.com/160/436650512_1dc38c436a_t.jpg</url><title>Vint Falken with Gun Image</title></image><xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/VintFalken" type="application/rss+xml" /><feedburner:emailServiceId>840594</feedburner:emailServiceId><feedburner:feedburnerHostname>http://www.feedburner.com</feedburner:feedburnerHostname><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.feedburner.com%2FVintFalken" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FVintFalken" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Ffeeds.feedburner.com%2FVintFalken" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.rojo.com/add-subscription?resource=http%3A%2F%2Ffeeds.feedburner.com%2FVintFalken" src="http://blog.rojo.com/RojoWideRed.gif">Subscribe with Rojo</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/VintFalken" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FVintFalken" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2FVintFalken" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FVintFalken" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><feedburner:feedFlare href="http://www.live.com/?add=http%3A%2F%2Ffeeds.feedburner.com%2FVintFalken" src="http://tkfiles.storage.msn.com/x1piYkpqHC_35nIp1gLE68-wvzLZO8iXl_JMledmJQXP-XTBOLfmQv4zhj4MhcWEJh_GtoBIiAl1Mjh-ndp9k47If7hTaFno0mxW9_i3p_5qQw">Subscribe with Live.com</feedburner:feedFlare><item>
		<title>Sirena Hair: up! down! up! down! up! down!</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/377486211/</link>
		<comments>http://www.vintfalken.com/sirena-hair-up-down-up-down-up-down/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 21:32:05 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[Fashion]]></category>

		<category><![CDATA[Vint Falken]]></category>
<category>fashion</category><category>hair</category><category>SLinovation</category>
		<guid isPermaLink="false">http://www.vintfalken.com/sirena-hair-up-down-up-down-up-down/</guid>
		<description><![CDATA[&#8216;Hair: Up! Down! Up! Down!&#8216; must sound like a most non-descriptive title to most of you, but this only because you have not tried Sirena&#8217;s &#8216;Tyra&#8217; hair style - by the renowned Natalia Zelmanov - yet! Or should I say &#8216;hair styles&#8217;? Because for 285L$ you do not get just one hair style, no, you [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">&#8216;<em>Hair: Up! Down! Up! Down!</em>&#8216; must sound like a most non-descriptive title to most of you, but this only because you have not tried Sirena&#8217;s &#8216;Tyra&#8217; hair style - by the renowned Natalia Zelmanov - yet! Or should I say &#8216;hair styles&#8217;? Because for 285L$ you do not get just one hair style, no, you get a &#8216;loose&#8217; hair style, and an &#8216;tied up&#8217; hair style. Now, - probably, I&#8217;m not such a fanatic - that&#8217;s nothing new as it comes to hair styles. What is more amazing, is how you switch between the two hairstyles: with an extremely cute animation!</p>
<p align="justify">Not following? Or not believing? Well, here&#8217;s some polaroid - you know we can&#8217;t cheat with polaroids, it&#8217;s instant! - proof. We start off attaching &#8216;Serina Tyra (L) Blonde - Golden&#8217;* to Vint&#8217;s head. Immediately after that we attach &#8216;Serina Tyra Hair Tie-Owner Only (L)&#8217; and look! Wow! I&#8217;m tying my hair up into a lovely ponytail. Cute, no? Beware, it becomes even cuter!</p>
<p align="center"><a href="http://www.flickr.com/photos/vintfalken/2807132818/" target="_blank" title="Sirena's Tyra Hair - Up-do by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3097/2807132818_620fa420e2.jpg" width="447" height="500" alt="Sirena's Tyra Hair - Up-do" /></a></p>
<p align="justify">* I know, I&#8217;m not a natural blond avie, but the demo was blond, and it really fitted the top I was wearing. But of course, besides the Blonde Pack, I also purchased the Black Pack. =d</p>
<p align="center"><a href="http://www.flickr.com/photos/vintfalken/2806286901/" target="_blank" title="Sirena's Tyra Hair - Loosening her hair by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3162/2806286901_7ec2035966.jpg" width="447" height="500" alt="Sirena's Tyra Hair - Loosening her hair" /></a></p>
<p align="justify">Now, let&#8217;s assume I see a hansom male avie passing by, and I feel more seducing with my hair loose. I can go searching in my inventory for the matching loose hair style, but no&#8230; it&#8217;s not even that hard. I just click my &#8216;Hair Tie&#8217; object and select &#8216;remove&#8217;&#8230; et voila&#8230; whilst being extremely cute, your avatar unties the lints keeping it&#8217;s hair together and lets it loosely slide over her shoulder.</p>
<p align="center"><a href="http://www.flickr.com/photos/vintfalken/2807136642/" target="_blank" title="Sirena's Tyra Hair - Down by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3192/2807136642_25005ce030.jpg" width="447" height="500" alt="Sirena's Tyra Hair - Down" /></a></p>
<p align="justify">Back up? No problem! Re-attach your Hair Tie from your inventory or type &#8216;/2 menu&#8217; -> &#8216;Hair Style&#8217; -> &#8216;Hair Up&#8217; to tie your hair up without using something to suspend it. Amazing, no?</p>
<p align="justify">Some more kewl functionality from my new beloved prim hair:</p>
<ol>
<li>You can recolour the Hair Tie to match your outfit.</li>
<li>The Hair Tie comes in an &#8216;owner only&#8217; and a &#8216;everybody can play with your hair&#8217; version.</li>
<li>It comes with a facelight, for which you can adjust on/off, colour and strenght.</li>
<li>You can wear an &#8216;up do&#8217; with our without Hair Tie.</li>
<li>Doing &#8216;Up! Down! Up! Down! Up! Down!&#8217; with this prim hair will amuse and entertain you for at least 20 minutes.</ol>
<p align="justify">Drawbacks</p>
<ol>
<li>This won&#8217;t work in non-script areas, or looks rediculous if the sim if there is lag.</li>
<li>I did not find out how to adjust my hair to cover my ears. (I have neko ears, so the human ones are obsolete.)</li>
<p align="justify">Where did I get this great prim hair? At the <a href="http://rezzable.com/blog/vint-falken/second-life-hair-fair-2008-things-definitely-see-do-purchase">Hair Fair 2008</a>, of course! But I would have never known about this new revolutionary hair, if Miss Weyland did not show it off to me first. I guess that answers <a href="http://firstlife.isfullofcrap.com/2008/08/pandoravision.html">Crap Mariner&#8217;s question</a> too. ;)</p>
<a href="http://www.vintfalken.com/tag/fashion/" rel="tag">fashion</a>, <a href="http://www.vintfalken.com/tag/hair/" rel="tag">hair</a>, <a href="http://www.vintfalken.com/tag/slinovation/" rel="tag">SLinovation</a><div class="feedflare">
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		<title>Second Life web resources for August 26th 2008 through August 27th 2008</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/376643812/</link>
		<comments>http://www.vintfalken.com/second-life-web-resources-for-august-26th-2008-through-august-27th-2008/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 00:30:14 +0000</pubDate>
		<dc:creator>Vint</dc:creator>
		
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.vintfalken.com/second-life-web-resources-for-august-26th-2008-through-august-27th-2008/</guid>
		<description><![CDATA[
Dusan Writer&#8217;s Metaverse - A possible speech - Dusan Writer&#8217;s layout for Mark Linden&#8217;s speech at SLCC08. Have a chuckle, cry, rejoice, &#8230; whatever it makes you feel like, but there is a high probably M. Linden will use this! ;)
Linden Lab staff gagged unable to post to official blog - Silence on the official [...]]]></description>
			<content:encoded><![CDATA[<ol>
<li><a href="http://dusanwriter.com/?p=844">Dusan Writer&#8217;s Metaverse - A possible speech</a> - Dusan Writer&#8217;s layout for Mark Linden&#8217;s speech at SLCC08. Have a chuckle, cry, rejoice, &#8230; whatever it makes you feel like, but there is a high probably M. Linden will use this! ;)</li>
<li><a href="http://www.massively.com/2008/08/27/linden-lab-staff-gagged-unable-to-post-to-official-blog/">Linden Lab staff gagged unable to post to official blog</a> - Silence on the official Linden Lab blog. How come? No more Torley. No more personal stuff. No more important updates about releases? No more info? At all?!</li>
<li><a href="http://laurenweyland.blogspot.com/2008/08/relevance.html">Lauren Weyland, Live in RL &amp; SL (great comedy)</a> - Saturday, at 3pm SL time in the sim of IVY FALLS at the theater, Lauren Weyland will be doing a show that will also be broadcast into a theatre within first life in Amsterdam. From what I understand this will also be interactive. If plan to attend, so say &#8216;hi!&#8217; when you see me. (And do give Lauren a great applause!)</li>
<li><a href="http://www.sinewavecompany.com/hic">Sinewave promo video</a> - Impressive! Who says we should do stupid, dumb not real life like animations? Hat tip to Codie for posting this one on Plurk.</li>
<li><a href="http://rezzable.com/blog/vint-falken/rezzable-ceo-rightasrain-rimbaud-tonight-live-with-paisley-beebe-slcn">Rezzable CEO RightasRain Rimbaud on Tonight Live with Paisley Beebe SLCN</a> - The title probably says it all. Jonathan Himoff on voice (and with avie) answering questions about Rezzable&#8217;s past &amp; future plans, greenies &amp; black swan entrance fees, etc. Don&#8217;t ask me all the time, go and watch this vid! Extra bonus is NPIRL&#8217;s bettina tizzy.</li>
</ol>
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		<item>
		<title>OpenSim Snapshot Competition - Help promo OpenSim</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/376207212/</link>
		<comments>http://www.vintfalken.com/opensim-snapshot-competition-help-promo-opensim/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 14:00:33 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[OpenSim]]></category>

		<category><![CDATA[Photography]]></category>
<category>contest</category><category>open sim</category><category>photography</category>
		<guid isPermaLink="false">http://www.vintfalken.com/opensim-snapshot-competition-help-promo-opensim/</guid>
		<description><![CDATA[For the upcoming Virtual Worlds 2008 conference in LA, Adam Frisby and some of the other OpenSim contributors and developers have decided to sponsor a large booth, and they would like to cover it with screen shots of the best and most innovative uses of OpenSim out there today.
Theyneed high resolution screen shots from your [...]]]></description>
			<content:encoded><![CDATA[<p align="justify"><a href="http://www.flickr.com/photos/vintfalken/1340999865/" target="_blank" title="OpenSim news: warning sign ;) by VintFalken, on Flickr"><img src="http://farm2.static.flickr.com/1282/1340999865_7d98fe027e_o.png" width="200" height="210" align="right" hspace="10" vspace="5" alt="OpenSim news: warning sign ;)" /></a>For the upcoming <strong>Virtual Worlds 2008 conference in LA</strong>, <a href="http://www.adamfrisby.com/blog/2008/08/opensim-screenshot-competition-submit-your-builds/">Adam Frisby</A> and some of the other OpenSim contributors and developers have decided to sponsor <strong>a large booth</strong>, and they would like to cover it with<strong> screen shots of the best and most innovative uses of OpenSim out there</strong> today.</p>
<p align="justify">Theyneed high resolution screen shots from your builds, ideally these should be captured at a minimum of 1600×1200 pixels (if you are using the Second Life™ viewer, the “High Resolution Screen shots” option works well)*. All settings should be set to maximum, ideally with anti aliasing, screen shots should have a minimal amount of adjustment (limited to cropping, brightness) and originals should be provided.</p>
<p align="justify">* (You can also go into &#8217;snapshot&#8217; and then change the dimensions of the screen capture there. Normally, you should be able to go up to 3000px at ease.)</p>
<p align="justify">Do mind, <strong>preferably NO POST PROCESSING!</strong> <strong>And errr&#8230; <a href="http://www.adamfrisby.com/blog/2008/08/competition-deadline-closed/">the deadline passed a few hours ago</a></strong>. <strong>But I assume good images of OpenSim areas are welcome always. You just won&#8217;t get a prize! ;)</strong> A good place to - for instance - showcase your shots is the <a href="http://flickr.com/groups/opensim/pool/">Flickr OpenSim Group</a>.</p>
<h3>OpenSims? Errr.. how to get there?</h3>
<p align="justify">An overview of a few of the OpenSim grids - multiple sims connected together - can be found on <a href="http://opensimulator.org/wiki/Grid_List">opensimulator.org</a>. Login information and a quick &#8216;how to login&#8217; is also provided for. Have fun exploring and snapshotting!</p>
<h3>More specific rules:</h3>
<ol>
<li><strong>High Resolution </strong>- We’re printing onto a 300 DPI surface, this means we absolutely need the highest possible resolution when printing to make sure we have crisp clean non-blurry images. While there isnt a definition of what is or isnt high resolution - try submit screenshots at least 1600×1200, higher is preferred.</li>
<li><strong>Submit in a lossless format</strong> - We need images provided in either 24-bit PNG, TIFF or BMP. As these files tend to be rather large, please zip or rar them with maximum compression.</li>
<li><strong>If you are submitting a manipulated image, the original is required as well</strong>. There is no guarantee that the manipulated version will be used. (We are trying to provide accurate but nifty portrayals of what OpenSim can do.)</li>
<li><strong>Deadline - submit your images before Wednesday, 27th August 2008.</strong> Sooner is appreciated as they will begin incorporating images into the layout as soon as they are received.</li>
<li><strong>How to submit images</strong> - Please use a service such as yousendit.com to transfer the archived files, send your message to “adam@deepthink.com.au”. His inbox will reject files larger than 10mb, so please do not send these directly.</li>
<li><strong>Judging will</strong> be done by Adam Frisby in conjunction with the other people sponsoring the booth. Decisions whether to utilize an image will be based on constraints such as whether or not we can work them into the larger montage and do so in a way which highlights OpenSim in a positive way.</li>
<li><strong>Some tips</strong> - People/avatars always look good. Eye candy is always a plus. Showing scenes where this is in production and potentially useful for people interested in using it are also going to be in demand.</li>
</ol>
<h3>What &#8216;ya getting for it?</h3>
<p align="justify"><strong>Nothing anymore. Contest deadline has passed, if you shoot, it&#8217;s just for the fun. ;) </strong>Accepted and utilized images will get 6 months free standard-class region hosting from DeepThink to a grid of your choice. The Judges may provide hosting for images of excellent quality which are unable to be used, however this is soley at the discretion of the judges.</p>
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		<item>
		<title>Getting it on… CGI style</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/375728183/</link>
		<comments>http://www.vintfalken.com/getting-it-on-cgi-style/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 01:24:59 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[Rant]]></category>

		<category><![CDATA[Second Life]]></category>
<category>cgi</category><category>portfolio</category><category>red light center</category><category>slex</category><category>virtual worlds</category>
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		<description><![CDATA[If you followed the &#8216;Second Life Age Play&#8217; scandal more or less, you know that &#8216;Computer Generated Images&#8217; of minors having sex are considered to be child porn by law in a few countries. We all know, that often a &#8216;depiction of sexual intercourse&#8217; does not need to be utterly exact - breast implants - [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">If you followed the &#8216;Second Life Age Play&#8217; scandal more or less, you know that <stong>&#8216;Computer Generated Images&#8217; of minors having sex are considered to be child porn by law in a few countries</strong>. We all know, that often <strong>a &#8216;depiction of sexual intercourse&#8217; does not need to be utterly exact - breast implants - or even all revealing - sexy lingerie - to be arousing</strong>. And anybody who spends a certain amount of time in <strong>Second Life, realises it&#8217;s sexy - and &#8217;sexy&#8217; - industries are huge</strong>. But&#8230;</p>
<h2>Virtual Sex in Second Life is far from perfect</h2>
<p><a href="http://www.flickr.com/photos/vintfalken/846178002/" target="_blank" title="SL Voyeurism: Overheard I by VintFalken, on Flickr"><img src="http://farm2.static.flickr.com/1030/846178002_96678bcb6e_m.jpg" width="240" height="180" hspace="10" vspace="5" align="right" alt="SL Voyeurism: Overheard I" /></a>
<ol>
<li>You <strong>need to have the right add-ons</strong> (genitals, nipples, &#8230;) and even more, those <strong>need to be compatible</strong>!</li>
<li>You will need to <strong>shop for the right props</strong> (bed, animations, prim whipped cream &#038; strawberries, &#8230; ).</li>
<li>Our <strong>breasts look horrible un-real</strong> and are only <a href="http://www.vintfalken.com/tiessa-montgolfier-shadows-inc/">inflatable up to a certain point</a>.</li>
<li><strong>Lag can really ruin an experience</strong><a: mismatching errr.. tempo's, genitals don't want to attach, stripping is impossible, or <a href="http://jira.secondlife.com/browse/VWR-7957">sexy underwear just does not work today</a>.</li>
<li>You&#8217;re highly <strong>dependent on the language skills and imagination of your partner(s)</strong>.</li>
<li>When not on voice, there&#8217;s <strong>no sensory interaction</strong>, unless you type well one handed.</li>
<li>For extremes you need to look into special designed viewers (such as RestrainedLife client)</a> &#038; <a href="http://wiki.secondlife.com/wiki/RestrainedLifeAPI">scripting</a>.</li>
<li>Privacy is a myth.</li>
<li>&#8230;</li>
</ol>
<p align="justify">So that&#8217;s all good reasons why sex in Second Life - and probably in virtual worlds in general - sucks. So why is it still such a big business and success (see <a href="http://www.vintfalken.com/slexrlex-ratio-maths-and-avie-behaviour/">SL/Sex ratio</a> and <a href="http://www.vintfalken.com/slrlex-ratio-extended-slrl-promiscuity-index/">Loki&#8217;s Promiscuity Index</a>)? My guesses:</p>
<h2>The pro&#8217;s of Virtual World Sex</h2>
<p><a href="http://www.flickr.com/photos/vintfalken/961397755/" target="_blank" title="SL/RLex Ratio: formula by VintFalken, on Flickr"><img src="http://farm2.static.flickr.com/1319/961397755_91d1456993_m.jpg" width="240" height="180" alt="SL/RLex Ratio: formula" hspace="10" vspace="5" align="right" /></a>
<ol>
<li><strong>It&#8217;s not the sex itsel</strong>f. People dress sexy and flirt above what they would do in real life. They <strong>feel more secure</strong> because they have perfect bodies, are anonymous, have another gender, &#8230; in the virtual world.</li>
<li>There are<strong> no STD</strong>&#8217;s and if you get pregnant, it just costs you L$ in stead of a lifetime of responsibilities and a huge RL budget.</li>
<li><strong>Lack of monogamous behaviour is not as frowned upon as in real life</strong>. So, more diversity&#8230; . </li>
<li><strong>No real life physical damage is inflicted.</strong> Which makes room for a lot of fantasies to be enacted.</li>
<li><strong>Costs are lower. </strong>(You pay some escorts in SL what you would spend on a drink for someone IRL, which has a higher fail rate.)</li>
<li>Opposed to the average internet porn, <strong>there is a sense of interaction</strong>: you can steer where the situation is heading, although limited by animations and sex gear.</li>
<li>Opposed to the average internet porn, if <strong>you associate your avatar with human self</strong> - which you are bound to do when spending some time inworld customising it - you more like it&#8217;s really _you_ out there, not some strange amateur couple getting it on and it probably triggers a lot of RL sex zones in the brain.</li>
<h2>Why are the Virtual Sex Worlds not taken seriously?</h2>
<p align="justify">But that are my thoughts on it - having <strong>wondered for virtual ages why so many people prefer having sex in-world of creating and shaping the world itself by building, creating fashion, animating, scripting, &#8230;</strong> . There are <strong>pure sex oriented virtual worlds out there in the metaverse </strong>- such <a href="http://redlightcenter.com/">Red Light Center</a> - which are never mentioned as it comes to virtual worlds. Although, they <strong>probably have one of the highest commercial success possibility rates, they are hardly ever mentioned</strong>, and eg. no where to be found on <a href="http://www.kzero.co.uk/blog/?p=2325">Kzero</a>&#8217;s virtual worlds overview. Strange, as it&#8217;s a perfect - <a href="http://pc-en-internet.infonu.nl/software/14216-rlc-red-light-center-second-life-voor-volwassenen.html">almost better looking, see this dutch review</a> - clone of Second Life with it&#8217;s own monetary value,  content creators, club owners, &#8230; . And then there are the <strong>3D games that focus only on sex</strong> - like SexVilla, and <a href="http://www.3d-sexgames.com/">more here</a> - which would probably be a bit hit on Xbox, Wii and Playstation, if released? Actually, apparently the softer <a href="http://en.wikipedia.org/wiki/Playboy:_The_Mansion">Playboy: The Mansion</a> is released for Playstation and Xbox. Or look at the amount of &#8216;X-rated&#8217; content available for the Sims on <a href="http://xsims.de/index_std.html">X-Sims</a>. I actually remember installing a patch for the Sims 1 so they could go skinny dipping in their in their pool a few years ago. *grins*</p>
<h2>Movies ft. pixel humping</h2>
<p align="justify">You used to have<strong> &#8216;animation movie porn&#8217;</strong> with titles such as &#8216;Anastasia&#8217; and &#8216;Snow White and the 7 Dwarfs&#8217; - being mostly Disney remakes and available still on both torrent and DVD -, then later <strong>the &#8216;<a href="http://en.wikipedia.org/wiki/Hentai">hentai anime</a>&#8216;, illustrated animation porn</strong>, became a real hit. Then definitely, the more <strong>&#8216;life like&#8217; but still obviously fake CGI porn</strong> must have a great future ahead? From Sims (or X-sims) machinima such as <a href="http://youporn.com/watch/867/xsims-2-aladdin-and-jasmine/">Aladdin and Jasimine (NSFS warning)</a> - expect no 1001 nights, it&#8217;s rather funny - over the NPIRL (sorry, Miss Bettina) <a href="http://youporn.com/watch/143447/manga-hentai-porno-teacher-fuck-me/">Unemaro 3D series (Teacher, NSFS warning)</a> which hugely inflated NPIRL breasts (sorry, Miss Tiessa) to Pr0n careers for video game stars: <a href="http://youporn.com/watch/195318/yunas-last-mission">Final Fantasy X-2 film fragments ;) re-enacted</a> and <a href="http://youporn.com/watch/87553/kasumi-doa-3d/>Kasumi</a> which stars <a href="http://en.wikipedia.org/wiki/Kasumi_(Dead_or_Alive)">Kasume from &#8216;Dead or Alive&#8217;</a>, there&#8217;s a wide range of versions to choose from. But still, we don&#8217;t hear much about them. So, <strong>my question for all those that practise SLex, -or those who just have an opinion - why do virtual worlds like Red Light Center and games like SexVilla don&#8217;t make it to the media? And why is amateur porn preferred over the more detailed, without limits CGI version of depiction of sexual intercourse?</strong> (And did I miss out on any &#8216;pro&#8217;s&#8217; of virtual world sex? ;))</p>
<p align="right">Hattip for the Aladdin &#038; Jasmin video on YouPorn to - I promised to not mention the name, but do blame that person for the whole of this article which is exactly the article why the rest of the SLblogosphere never takes me serious! :D Let&#8217;s just dedicated it to <a href="http://www.veyronsupercharge.com/">Miss V</a>. ;)</p>
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		<title>When Irrlicht and ARToolKit team up…</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/374686511/</link>
		<comments>http://www.vintfalken.com/when-irrlicht-and-artoolkit-team-up/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 22:55:43 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[SL Web Resources]]></category>
<category>3D</category><category>arrlight</category><category>ARtoolkit</category><category>augmented reality</category><category>IrrAR</category><category>video</category>
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		<description><![CDATA[Just imagine this - in a far but not that far away future - to be your avatar&#8230;



Utterly amazing intriguing combination, no?
Irrlicht 3D Engine
&#8216;The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Just imagine this - in a far but not that far away future - to be your avatar&#8230;</p>
<p align="center"><object width="425" height="344">
<param name="movie" value="http://www.youtube.com/v/6jKCFBVLFxE&#038;hl=en&#038;fs=1&#038;rel=0"></param>
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<p align="justify">Utterly amazing intriguing combination, no?</p>
<h3>Irrlicht 3D Engine</h3>
<p align="justify">&#8216;The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. We&#8217;ve got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It&#8217;s completely free.&#8217;</p>
<p align="justify">More at the <a href="http://irrlicht.sourceforge.net/">Irrlicht Sourceforge</a> page.</p>
<h3>ARToolkit - Augmented Reality Library</h3>
<p align="justify">ARToolKit is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character moves with it and appears attached to the real object. Under GNU license.</p>
<p align="justify">More on ARToolkit at <a href="http://www.hitl.washington.edu/artoolkit/">the Human Interface Technology Lab</a></p>
<h3>IrrAR C++ Library</h3>
<p align="justify">IrrAR is a combination of Irrlicht and Augmented Reality to create the most rapid development platform for augmented reality at the moment. This library lets you easily attach a 3d world onto the real world by creating &#8220;nodes&#8221; out of real lifer markers as captured by a camera. After the nodes are created you then simply attach children nodes of whatever models you want and watch them come to life as if they were apart of the real world. Requires both ARtoolkit and Irrlicht. This library was developed by Michael Bok for www.nighsoft.com. This code is licensed under the zlib license.</p>
<p align="justify">More info on IrrAR at the <a href="http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=30000">Irrlicht Sourceforge Forums</a>.</p>
<p align="justify">And to finish off, another impressive one from the same folks: <strong>head &#038; feature tracking</strong> with CvIrrCamController. &#8216;<em>&#8230;takes control of an Irrlicht 3d camera by the use of where your head actually is in the real world so that you become more immersed in your developed 3d world.</em>&#8216; <strong>This all sure does make an avie dream, no? ;)</strong> More info on all this at <a href="http://www.nighsoft.com/index.php?game=libs&#038;page=camcontroller">Nighsoft.com</A>.</p>
<p align="center"><object width="425" height="344">
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		<title>Second Life web resources for August 14th 2008 through August 24th 2008</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/373813525/</link>
		<comments>http://www.vintfalken.com/second-life-web-resources-for-august-14th-2008-through-august-24th-2008/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 00:30:35 +0000</pubDate>
		<dc:creator>Vint</dc:creator>
		
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.vintfalken.com/second-life-web-resources-for-august-14th-2008-through-august-24th-2008/</guid>
		<description><![CDATA[
Ping.fm / Login - Hmm. Handy. Updates Facebook, Twitter, Plurk, Rejaw, &#8230;. at the same time. Might even get myself a twitter account now, as it&#8217;s no extra work. Hoorah!
Grid Life - Second Life Viewer Cheatsheet - Ok, old news, but forgot to bookmark/delicious it. New and upcoming blog by &#8216;Kippie Friedkin&#8217;, and instantly going [...]]]></description>
			<content:encoded><![CDATA[<ol>
<li><a href="http://ping.fm/dashboard/">Ping.fm / Login</a> - Hmm. Handy. Updates Facebook, Twitter, Plurk, Rejaw, &#8230;. at the same time. Might even get myself a twitter account now, as it&#8217;s no extra work. Hoorah!</li>
<li><a href="http://www.kippiefriedkin.com/2008/07/25/second-life-viewer-cheatsheet/">Grid Life - Second Life Viewer Cheatsheet</a> - Ok, old news, but forgot to bookmark/delicious it. New and upcoming blog by &#8216;Kippie Friedkin&#8217;, and instantly going very strong. Oh, and kippie is dutch dialect for a) a little chicken or b) a hot chick.</li>
<li><a href="http://www.virtualjobcandy.com/">virtualjobcandy.com</a> - Real Live jobs concerning Virtual Worlds. Did not check the supply, might be interesting to some?</li>
<li><a href="http://rezzable.com/blog/rightasrain-rimbaud/accusations-running-wild">Rezzable.com - Accusations Running Wild</a> - Yes, we know. Yes, that lady at &#8217;stop content theft&#8217; should check her sources better. Yes, we replied. Yes, in real life one would call this slander. *sighs*</li>
</ol>
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		<title>Zivity, for now no CGI content</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/370466565/</link>
		<comments>http://www.vintfalken.com/zivity-for-now-no-cgi-content/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 01:03:15 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[Vint Falken]]></category>
<category>photography</category><category>zivity</category>
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		<description><![CDATA[Miss Danielle from Zivity was as nice to - swiftly - respond to my questions regarding males, multiple models &#038; CGI content on Zivity:
&#8216;We are not currently accepting sets that feature men or sets that feature more than one model.  We are also currently only accepting &#8220;real&#8221; human content.&#8217;
Guess that is it then. For [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Miss Danielle from Zivity was as nice to - swiftly - respond to <a href="http://www.vintfalken.com/possible-rl-pr0n-career-for-sl-avies-who-wants-to-try/">my questions regarding males, multiple models &#038; CGI content on Zivity:</a></p>
<p align="center"><font size="+1">&#8216;We are not currently accepting sets that feature men or sets that feature more than one model.  We are also currently only accepting &#8220;real&#8221; human content.&#8217;</font></p>
<p align="justify">Guess that is it then. For Vint. And for now. The nice part of the news was for my human: &#8216;<em>Thank you for submitting your portfolio shots to us.  I certainly think it is worth it for you to submit a set to us</em>.&#8217; Now just need to convince one of the atomic friends to (partly) undress &#038; model. That&#8217;s way more easy to get done from avies! :p</p>
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</div><img src="http://feeds.feedburner.com/~r/VintFalken/~4/370466565" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Flickrfind: Starlight Mundo</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/370445227/</link>
		<comments>http://www.vintfalken.com/flickrfind-starlight-mundo/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 00:33:51 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[Photography]]></category>
<category>flickr</category><category>photography</category><category>snapshot</category><category>starlight mundo</category>
		<guid isPermaLink="false">http://www.vintfalken.com/flickrfind-starlight-mundo/</guid>
		<description><![CDATA[Just look at this works by Starlight Mundo and be amazed! (Discovered thanks to Mr. Raul Crimson)





flickr, photography, snapshot, starlight mundo]]></description>
			<content:encoded><![CDATA[<p align="justify">Just look at this works by <a href="http://www.flickr.com/photos/starlightmunro/">Starlight Mundo</a> and be amazed! (Discovered thanks to <a href="http://www.flickr.com/photos/raulcrimson/">Mr. Raul Crimson</a>)</p>
<p align="center"><a href="http://www.flickr.com/photos/starlightmunro/" target="_blank" border="0"><br />
<img src="http://farm4.static.flickr.com/3012/2662996525_14304bb056_m.jpg" /><br />
<img src="http://farm4.static.flickr.com/3263/2768407986_2020877abe_m.jpg" /><br />
<img src="http://farm4.static.flickr.com/3170/2699061109_6048479a59_m.jpg" /><br />
<img src="http://farm4.static.flickr.com/3109/2761180492_c0d9478e16_m.jpg" /></a></p>
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		<title>SLim, not a ‘maybe’ but a ’soon’ in First Look</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/364321184/</link>
		<comments>http://www.vintfalken.com/slim-not-a-maybe-but-a-soon/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 23:55:19 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[Second Life]]></category>
<category>first look</category><category>second life client</category><category>slim</category><category>SLinovation</category>
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		<description><![CDATA[Only days ago, the SL Blogosphere was buzzing with rumours about SLim, a Second Life (lightweight?) IM client, after Tateru Nino got news on a trademark filing for &#8216;SLim&#8217; by Linden Lab. Now, SLNN reports that it is not a &#8216;maybe&#8217; but a &#8217;soon&#8217;, for SLim. They quote Joe Linden saying: &#8216;it will be in [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Only days ago, the SL Blogosphere was buzzing with <a href="http://www.vintfalken.com/slim-a-second-life-light-instant-messaging/">rumours about SLim, a Second Life (lightweight?) IM client</a>, after Tateru Nino got news on a trademark filing for &#8216;SLim&#8217; by Linden Lab. Now, <a href="http://www.slnn.com/article/slim-coming-joe-linden-train-for-success/">SLNN reports</a> that it is <strong>not a &#8216;maybe&#8217; but a &#8217;soon&#8217;, for SLim</strong>. They quote Joe Linden saying: &#8216;<strong>it will be in First Look in a couple of weeks</strong>&#8216;.</p>
<p align="justify"><a href="http://www.flickr.com/photos/vintfalken/2744735555/" target="_blank" title="SLim - Second Life Light instant messaging? by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3147/2744735555_35f6fdb346_m.jpg" width="240" height="240" alt="SLim - Second Life Light instant messaging?" hspace="10" vspace="5" align="right" /></a>According to Joe &#8216;Linden&#8217; Miller, <strong>SLim will be a very thin</strong> - <em>lightweight, thus</em> - <strong>client that is designed to stay in both voice and text</strong> - <em>prioritize, please: text &#038; voice thus</em> - <strong>contact with your friends</strong>: &#8216;If you want to participate in a meeting but can’t actually run the SL app to do it, you’ll be able to do that with our thin voice communication client.&#8217; I wonder if they&#8217;ll count is as an extra agent count on the sim? (to fill up the former orientation islands? ;) But overall, this is good news. This means people with old laptops might even still be able to enjoy the last weeks of summer outside, chatting to their SL friends, without having to know about AjaxLife.</p>
<p align="justify">Announced for &#8216;the end of 2008&#8242; was <strong>&#8216;real world telephone to second life&#8217;</strong>, which seems to be still on schedule. SLNN quotes Joe Linden: &#8216;“This will work two ways:  you’ll be able to sign up for an access number that will give people who are outside of SL (perhaps on a cell phone) the ability to reach you in-world.  This is distinctly separate from the ‘SLim’ communication client.&#8217; Of course, this comes with voice messages - if you want to - delivered to your email - if you want to. Is it just me, but if I want someone from outside SL to call me, I just give them my cell phone number?! Imagine: &#8216;No mommy, you can&#8217;t reach me on my phone. You can call me in-world though. It&#8217;s an USA number. *grin*&#8221; Hmm, I think I suddenly see a use! ;) Anyways, &#8216;real world calling to Second Life&#8217; will not be part of the SLim client, just an addendum to their current grid services.</p>
<p align="justify">The most interesting on the whole voice deal might be <em>&#8216;the ability to associate a standard telephone number – PSTN number – with a group, and that number can be used by a number of folks to join a group conversation for the purpose of meeting from outside of SL as well.&#8217;</em> Although, I remember the ladies over at BlogHer SL already used this in combination with mediastream, so just making something existing standard Second Life functionality?</p>
<p align="justify">A very positive message in the last sentence of the article: <strong>Twitter functionality will not be added in to the new SLim client.</strong> Yeey! :D Can&#8217;t wait for the SLim Release Candidate! =)</p>
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		<title>SL UI Design Contest Winner (and a lot of photographs)</title>
		<link>http://feeds.feedburner.com/~r/VintFalken/~3/364274913/</link>
		<comments>http://www.vintfalken.com/sl-ui-design-contest-winner-and-a-lot-of-photographs/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 22:35:38 +0000</pubDate>
		<dc:creator>Vint Falken</dc:creator>
		
		<category><![CDATA[Second Life]]></category>
<category>contest</category><category>metanomics</category><category>sl client</category><category>SLinovation</category><category>user interface</category>
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		<description><![CDATA[Miss Rheta, can I haz three kisses? Errr&#8230; I mean&#8230; last night, at Metanomics, a long time of waiting and anticipation finally ended, as Dusan Writer officially announced the three winners for the Second Life User Interface Design Contest. In reversed* order:

th place to Miss Rheta Shan, for an incredible re-design from the Second Life [...]]]></description>
			<content:encoded><![CDATA[<p align="justify"><a href="http://www.flickr.com/photos/vintfalken/2760411953/" target="_blank" title="metanomics - UI design contest - dusan writer on the spot by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3285/2760411953_7e81684a53_m.jpg" width="240" hspace="10" vspace="5" align="right" height="180" alt="metanomics - UI design contest - dusan writer on the spot" /></a>Miss Rheta, can I haz three kisses? Errr&#8230; I mean&#8230; last night, <a href="http://www.vintfalken.com/ui-design-contests-winner-announcement-at-mentanomics-tonight/">at Metanomics</a>, a long time of waiting and anticipation finally ended, as Dusan Writer officially announced <strong>the three winners for the Second Life User Interface Design Contest</strong>. In <strike>reversed</strike>* order:</p>
<ol>
<li>th place to Miss <strong><a href="http://rhetasworld.wordpress.com/2008/08/13/eeep/">Rheta Shan</a></strong>, for an incredible re-design from the Second Life UI. She threw the current design completely out of the window, and realised a design that focusses on &#8216;what the user actually wants to do/achieve&#8217;. A deserved win! A <a href="http://www.dusanwriter.com/contests/ui_winner.html" target="_blank">Flash execution of Miss Rheta&#8217;s concept</a> can be experienced on Dusan&#8217;s site.</li>
<li>nd place for Miss <strong>Jacek Antonelli</Strong>. Ground breaking in Miss Antonelli&#8217;s design is an extended - and way more intuitive - design for inventory management.</li>
<li>rd place goes to <strong>Roy Cassini</strong>, who focuses on ease of learning for newbs. Getting rid of all orientation islands (<- check, but lost the link) and implementing user orientation in the viewer, teaching him basic functionality as more functions become enabled.</li>
</ol>
<p align="justify"><a href="http://www.flickr.com/photos/vintfalken/2761260428/" target="_blank" title="metanomics - UI design contest - jacek antonelli by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3075/2761260428_fc7b33da50_m.jpg" width="240" hspace="5" vspace="10" align="right" height="180" alt="metanomics - UI design contest - jacek antonelli" /></a>May we have a round of &#8216;woot!s&#8217; and &#8216;applaud gestures&#8217;, please? I&#8217;m so glad I get to use my &#8216;SLinovation&#8217; tag on this blog again! ;) Of course, <a href="http://www.vintfalken.com/the-second-life-user-interface-design-contest/">as stated before</a>, all the entries contained great ideas and a mixture - Frankenstein, I believe Dusan called it - of all the proposals would be a killer-client. (But Lindens, for starters, could you please implement Jacek&#8217;s inventory management ideas? ;)) I also <strong>owe Vincent Nacon a huge apology</strong>, as I skipped mentioning him in my previous overview post. Yes, his was a &#8216;late&#8217; entry, but definitely worth mentioning. <a href="http://www.blueforgefire.net//vincent/artworks/UI-Design.jpg">View it here</a>!</p>
<p align="justify"><a href="http://www.flickr.com/photos/vintfalken/2761264698/" target="_blank" title="metanomics - UI design contest - Adam Frisby (Dusan Writer in the back) by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3061/2761264698_3a27a4a60a_m.jpg" width="180" height="240" hspace="10" vspace="5" align="left" alt="metanomics - UI design contest - Adam Frisby (Dusan Writer in the back)" /></a>More on the winning designs - and illustrations with their entries - can be found on - of course - <a href="http://dusanwriter.com/?p=803">Dusan Writers&#8217;s blog</a>. You&#8217;ll also want to take a look at New World Notes, where <a href="http://nwn.blogs.com/nwn/2008/08/making-second-l.html">Hamlet Au highlighted some of the most ground breaking ideas from all the contestants</a>. Not very fond of reading? No problem, SLCN.TV filmed/machinima&#8217;d the Metanomics &#8216;Enhancing your View&#8217;, where Mr Writer announced the winners, and where Adam Frisby, known for heavy involvement on OpenSim - Adam Zaius inworld - shared his knowledge about XBAP and Xenki (and a whole lot of other stuff way above my head!). Running joke of the evening was &#8216;rendering virtual worlds in the clouds&#8217;, a reference to <a href="http://www.techcrunch.com/2008/08/11/liveplace-to-launch-photo-realistic-virtual-world-rendered-in-the-cloud/">this techcrunch article</a>. Oh yeah, almost forgot, that <a href="http://slcn.tv/metanomics-enhancing-your-view">SLCN.TV video is here</a>.</p>
<p align="justify">As for a <strong>very, very late entry</strong>, there&#8217;s an idea from Bob Wellman, which I&#8217;m rather sure he feels strongly about, as he could not help himself but posting it on two of my blog entries relating the User Interface Design Contest. So, <strong>here&#8217;s Mr Wellman&#8217;s idea</strong>:</p>
<p><em>What I would like to see in the UI is maybe not possible (you tell me). A screen that&#8217;s too crowded with too many things in one small space is the problem. Rather than try to find better ways to fit too much into too smaller space why not rethink the issue. How do we get more space?</em></p>
<p><em>I would like the option to use a second PC screen/monitor. One PC screen/monitor would contain the view of the SL scene that I am looking at and nothing else. The second one would contain all the controls and pop up windows. This way I can see where I am going and do stuff and chat at the same time. For building especially this would be great. Lets face it many people have PCs that can control 2 monitors and maybe even old screens that could be used for the second one.</em></p>
<p><em>Is this a radical enough redesign for you! Maybe the second screen could have an option for beginner, normal and expert mode, allowing new users just the basic options to get started and expert allowing all options. Also given a whole screen to play with gives more scope for laying out controls in an easy to use way. I am sure that there are many reasons why this will be difficult to do but my first question is if it can be done should it be?</em></p>
<p><em>Feel free to pull this apart or adapt the idea as you see fit guys. Lateral thinking is needed here.</em></p>
<p align="justify"><a href="http://www.flickr.com/photos/vintfalken/2760412595/" target="_blank" title="metanomics - ui design contest - vint falken watching mr dusan writer by VintFalken, on Flickr"><img src="http://farm4.static.flickr.com/3187/2760412595_2ff025e968_m.jpg" width="180" hspace="10" vspace="5" align="right" height="240" alt="metanomics - ui design contest - vint falken watching mr dusan writer" /></a>Personally, when I feel I have to much on my screen, I just make the UI smaller. And one could of course also buy a bigger screen. Still, worth a few thoughts, as having one screen just for &#8217;seeing&#8217; SL, without HUDs, without inventory, without buttons, just virtual world, would be a great &#8216;immersionalistic&#8217; experience, no?</p>
<p align="justify">And now? <a href="http://flickr.com/photos/vintfalken/sets/72157606713901731/">Rest of the pictures time!</a> (If you got that far, looking back at the amount of linkage in here, that is.)</p>
<p align="justify">* Does somebody know how to get revert the counting of an ordered list in html? Or is it impossible? Yeah, so it goes 3, 2, 1 &#8230; in stead of 1-2-3. Duh! ;)</p>
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